Welcome to a unique gaming experience where architecture, game design, and cutting-edge technology come together. This project is more than just a game—it's a virtual space designed for deep self-reflection. Picture an immersive environment with diverse textures and illusions, creating an atmosphere akin to a Lynchian mystery. The goal is to go beyond traditional gaming, offering an enigmatic journey that challenges the way you interact with the digital world. Get ready for a distinctive blend of creativity and innovation, as this game opens doors to a new realm of introspective exploration.


To activate the hand tracking in the game, run the "main.py" file in the background.

*CREDITS:

Background Music :

Oliver Coates - Last Dance (score)


Monday In Neptune - Voyager 2


Sound Effects:

Crickets by Unity

Neon by Unity

Video:

The Green Ray: Hiding from Life - Screen 4


Download

Download
unity_final_macos2.app.zip 146 MB

Development log

Comments

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Magnificent work of art! It's unimaginable that you've created a game that can interact with players in such a fascinating way. It feels like every scene is trying to tell me something, waiting for me to understand and feel it. I also really enjoy the background music, which encourages me to immerse myself in the game's atmosphere fully. I'm very curious about how the final scene was made—it's truly amazing. Keep it up!

Overall very cool visuals and interactions. Just like how you described it, it doesn't really feel like a game, for me it's like a peaceful zen journey of experiencing different parts of this cool digital world you built.

It's not a game more like a museum of experiences. But I really like the way you interacted in this space. It's great that you considered multiple factors and different forms of expression. I think your work expresses your understanding of the final assignment very well.

I especially liked the way you stood in the space of the first left-hand door and viewed the rest of the space in a visually distorted way, plus the sense that you could still walk back in.

Also the bit about using webcam to do the interaction with surgery was clever!

I think you've created quite a unique experience, something I could see being recreated as a real-life museum exhibition. I think the usage of real footage alongside the 3D graphics makes for a nuanced surrealism, one that feels authentically human and artificial at once.

Kudos for experimenting with hand-tracking and all these different techniques that we haven't seen in class yet. Maybe it would be nice to customize the doorways a little more to reflect the space we're about to enter? I would like to extract some meaning from this experience and not strictly wander around.

Unfortunately game wasn't loading on itch! Going off what I saw in class and the itch page itself, I think the fact that you included the camera for this was a great way to explore and play around with unity. I also really liked the use of shaders for the illusions in one of the "worlds". This made it look so cool and unique. I think it would be great to explore the hand tracking more so that it works efficiently for different games perhaps? I imagine a first person ball pit situation which could be fun to play. Anyway! super cool work :) 

I'm having problems loading the game on itch, so this is going to be based off memory from class. I love the concept, and everything being super trippy was enticing and super cool to look at. I like the sound design that you included into the game as well. 

I would also definitely recommend expanding on the narrative, and making it so that you have to go through certain doors, unlock others, etc. It would help immerse the player more as I felt out of game and detached from the experience a lot of the time - making the game more than "this looks cool". Overall a super nice concept!

As a big fan of liminal spaces, this experience definitely fits that vibe. The sound design is well done and I like how varied they visual experiences are, One thing that could add more depth to the overall experience is a more clear narrative or something else that compels the player to keep exploring. Perhaps a mystery introduced in the beginning that only comes together as the player reaches the end? Anyway good stuff, I hope you get to expand upon it more!

I adored playing this, especially the glitch sequence and watching the video on that bridge. I think your sound design is strong. 

I think the game could benefit from a stronger narrative arc, i.e. beyond the fact that there are cool interactive features, what is the story? In our game design class, someone designed a class around the 5 stages of grief, and I know there are many games/VR experiences around psychological themes. It would be cool if each "room" or experience that players embark on in your project has a thematic link. So in other words, that the hand tracking has a purpose beyond moving or catching blocks. Alternatively, you clarify that the game is a playground and each scene is a different "technology interactive game."

I think adding sound effects to your player for when they bump into walls and experiences would also be great.

I like how you veered away from making a game and sought to try and make an experience. Unity has a lot of tools and methods that can achieve a variety of things and I'm glad that you put a spin on those tools that were originally purposed for making games.

This element is also one of the things I wanted to comment on for improving this experience. I always say that Google is your best friend if there's something you want to do but not sure how to go about it. It's to the point where learning how to search on Google becomes a game design skill on its on, especially if you're working solo. I would have liked for this experience to be pushed further with research into more coding-based techniques since that would have elevated the visual work you have done.

Really like what you were striving for here!